You spend your wealth by either making Capital Purchases, such as weapons, arms, or vehicles, or Recurring Purchases, such as lifestyle or ammo. Spending your wealth points is done by allocating your wealth points: if you have 5 wealth points, you can allocate 3 towards your lifestyle and 2 towards your weapon, for example. If damage occurs to your capital purchases the repairs are covered by the wealth already invested in it.

Capital Purchases


Small Blades/Arms

Small Weapons/Arms have damage equal to:

D = \lfloor\log_2x+2\rfloor\text{d6}

Cost Damage
1 2d6
2 3d6
4 4d6
8 5d6

Small Blades/Arms do not have a speed penalty associated with them.

Small Arms include everything from handguns to revolvers to light carbines.

Small Blades start at shivs, scalpels and scale all the way up to smaller swords or machetes.

Large Blades/Arms, Bludgeoning

Large Blades/Arms and Bludgeoning weapons have damage equal to:

D = \lfloor\log_2x+3\rfloor\text{d6}

Cost Damage
1 3d6
2 4d6
4 5d6
8 6d6

Large Blades/Arms and Bludgeoning weapons have a -1 speed penalty associated with them. Carrying them means that your character will be slightly slower in combat, impacting initiative, AC, and any check that requires speed.

Large Arms include everything from heavy assault rifles similar to the M249 Light Machine Gun to heavy machine guns.

Large Blades start at a longsword or katana, and scale up to something as sizeable as a claymore.

Bludgeoning weapons scale from a mace to police batons to logs. Their damage is derived from their weight, so they are always classified as heavy weapons.

Mounted Arms

Mounted arms have damage equal to:

D = \lfloor\log_2x+4\rfloor\text{d6}, x \geq 8

Cost Damage
8 7d6
16 8d6
32 9d6
64 10d6

Mounted arms have to be mounted to machinery, either to a suitable exoskeleton (one which is at least expensive as two of the weapon) or to a specialized vehicle, such as a tank. They don't have a speed penalty, but cannot be moved without mechanical assistance.

Mounted arms include cannons up to modern artillery weapons.



Recurring Purchases



Your lifestyle cost is things like food, water, shelter, and clothing. The amount you invest in will have an impact on how others perceive you, your general appearance, and what kind of doors are available to you. In a city full of corporations, being a corporate suck up can have a lot of advantages.

Invested Lifestyle
0 Homeless. Your food is sub par, your water is contaminated, and your clothes are literally falling off your back. Few will even give you the time of day. Your personal base is frequently raided.
1 Slums. You have a roof over your head, food, and water, but your clothes are in dire shape and your sleep is interrupted by gunshots and screams. Most look down on you. Your personal base is occasionally broken into.
2 Lower class. You're safe, secure, and you're able to work without worrying about your home life. Your shirt might be wrinkled, but it's clean. Your personal base is rarely broken into.
4 Middle class. You're finally out of the interface bus, although your apartment is only on the seventh or eighth floor. Your clothes are well kept and up to date with modern trends, and you're able to afford most of the things you come across out of pocket.
8 Upper Middle class. You've got a nice apartment in the 50+ story range, a good view, and you have a gym membership that you don't use as often as you should. Your clothes are clean, well-kept, and updated frequently. You eat out more often than you should, but who cares?
16 You live in the 90+ story range. Your apartment is spacious, well laid out, and with multiple rooms. You've got branded clothes with designers tucked away in the closet. You can pretty much afford to walk up to something and buy it without thinking.

This table is more of a guideline. It's easy to imagine someone who spends less on clothes that has a nicer apartment, or someone who spends more on clothes but lives in a hole in the wall.